![]() Most of these changes will affect saved-games as well as new games, although a few elements will only be in full force in new games. See this thread to revert to a windows XP Version: Note: This build is no longer compatible with Windows XP. This build is available for both PC and Mac. Fixed issue where AI Regions would negotiate with colonies instead of parents.Considerable refactor/fixing of AI Region Enemy/Offer Peace code.State Department democracy ETT now shows polls of inspected region properly.US Election dates now progress when leader doesn't change.Games will begin with a wider range of election dates starting 2 years out. ![]() AI regions-not-at-war issue with not researching units resolved.Reported region-fall crash fixed, somehow.If govt falls in AI region that is not part of superpower alliance, then major policy and relations shift (except if volatility is lowest).Belli no longer has gradual decline on maps with AI stance above normal.Clean up AI thread random number functions to new standard.greater use of aistance (.scenario file) and playeraistance (.cvp file) for decisions.Greater emphasis to ally / war with bordering regions.More possibility for AI regions with smaller armies to declare war in "gang up" situation.AI regions will offer los/transit/mutualdef first before an alliance offer.Increased AI frequency of trade offers for goods with incoming trade source (ie colony).Fixed bug preventing regions selling colony stocks to market (ie rubber) causing hoarding.Node production will slowly increase/decrease if less/greater than world demand (not U).Petrol, Electricity, and Finished goods production & use multipliers will gradually increase from SR1936 to SRCW/2020 values (10x and 20x) over 10 years.Ruler AI - "nosphere" game option expanded to more alliances / war calculations.AI consider idle war in peace offers (prevent endless wars).wmapproval and subsidyrate gradually rise over time, based on civ approval.Belli is gained against largest army / largest build cap (2020 style, reduced).treatyintegrity and externalintegrity will gradually increase (dip difficulty related, civ appr too).Idle wars will improve relations and reduce belli over time.Volatility increases movement of diplomatic relations and belli over time. ![]()
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